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QuestsMaps ►The HoldFort JoyLady VengeanceReaper's CoastThe Nameless IsleArxMore ►Points of Interest
Group: Chapter 3 - I, the Godwoken
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Type: Main Quest
Starting Map: Lady Vengeance
This quest will be added to your journal when you board the ship Lady Vengeance (after talking to Malady and leaving Fort Joy island).
We have boarded the Lady Vengeance. The Seekers appear to have taken control of the ship after a battle with the Magisters on board. We should speak to someone to see what's to happen next.
or
We have boarded the Lady Vengeance. It seems that a group of pro-Sourcerer dissidents known as the Seekers took control of the vessel, after defeating its crew. We should speak to someone to see what's to happen next.
Related points of interest
Starting pointLady Vengeance
MaladyLady Vengeance
The FigureheadLady Vengeance
Ship RatLady Vengeance
Magister RanleyLady Vengeance
Bishop AlexandarLady Vengeance
Port-Side Stateroom DoorLady Vengeance
Starboard Stateroom DoorLady Vengeance
Dusty TomeLady Vengeance
Letter / Dallis' Draft LetterLady Vengeance
Prior quests
To begin Lady o' War you must first complete The Escape.
Quest stages of Lady o' War
1. Met Malady
Talk to Malady aboard the ship.
We spoke with Malady once again. She ought to know what must be done next.
1.1. Alexandar Captive
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We have learned that Alexandar survived, and is now the prisoner of the Seekers. He is locked upon a lower deck of the Lady Vengeance, unconscious.
1.2. Malady Ship Inactive
We learned that the Lady Vengeance is made from elven livewood, meaning that it is effectively conscious. Something is preventing the Seekers from taking control of it, however - the means of getting the ship moving must be hidden aboard it somewhere. We should search it thoroughly.
2. Info Ship
Examine The Figurehead. Scholar character can detect a living scar.
We discovered a living scar engraved upon the figurehead at the bow of the Lady Vengeance. If the ship was built using elven ancestor trees, Dallis could have used the living scar to control it... and perhaps we can too.
2.1. Need Control
Talk to Malady and tell her about your discovery.
As the ship is controlled by a Living Scar, we need to find the song that controls it. We must look around.
3. Info Rat
Talk to Ship Rat (you need Pet Pal talent) and ask him:
*Ask the rat if it knows how to steer the ship.*
The result will be ...
We spoke with a rat who recalls that Dallis controlled the ship by singing from an old book of songs, written in a strange language.
4. Info Magister
Talk to Magister Ranley. You need at least +1 Persuasion skill(?), and tell her:
*Point to Alexandar and tell her that she ought not antagonise their captors, or she could wind up with the Divine's blood on her hands by proxy...*
The result will be ...
We spoke to a Magister survivor named Ranley, locked in the Lady Vengeance's brig. She told us that Dallis seemed to control the ship by singing to it. The secret to controlling the Lady Vengeance might be found in Dallis's cabin.
5. Alexandar Key
Come to Bishop Alexandar lying on the bed. If Magister Ranley wants to stop you, tell her:
*Point out that she's alone, unarmed, and there's a shipful of Seekers who'd happily throw her overboard. She's in no position to be making demands.*
... otherwise you will have to fight with her.
Inspect Bishop Alexandar:
*Look closely at his simple regalia.*
and take the gem (Strange Gem)
*Slip the gem from around his neck. Place it in your pocket.*
You can also kill him and get the gem from his corpse. The result will be ...
A still unconscious Alexandar turned out to be in possession of a rather peculiar gem. We decided to borrow it: who knows when such a trinket might come in handy.
6. Met Door
Try to open one of the two doors: Port-Side Stateroom Door or Starboard Stateroom Door.
Belowdecks, we found the cabin that Dallis had been using. The entrance is guarded by two speaking doors. We must get past them somehow.
7. Door Password
You can learn the password in two ways:
#1
Find and read the Sodden Diary.
#2
Find Starboard Stateroom Door and try to open it then select:
*Tell the door to open.*
*Tell the door you've forgotten your password. Ask to be reminded.*
*Tell it that before you answer you'll need it to give you the password.*
The result will be ...
We have learned that the password for the master cabin is 'Fortitude'.
8. Get Into Dallis Room
To open Port-Side Stateroom Door you need to already know the password and have the Strange Gem (can be found on Bishop Alexandar).
Try to open the door then:
*Hold the gem you took from Alexandar out towards the door.*
*Hold the gem to the six-sided shape carved in the figure's forehead.*
*State the password: Fortitude*
The result will be ...
We managed to get inside Dallis' cabin. We should search it thoroughly.
9. Tarquin Met
Talk to Tarquin.
We found a strange man named Tarquin locked inside Dallis' cabin. He claimed that he was being held aboard the ship as her prisoner.
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9.1. Tarquin Lizard Info
During the conversation with Tarquin, ask him ...
*Tell him that the ship is immobile. Does he know what might be causing that?*
The result will be ...
Tarquin told us that Dallis may have used an ancient lizard technique of using songs to control slaves. Perhaps this is related to controlling the ship. We ought to investigate further.
9.2. Tarquin Kill
Kill Tarquin (not recommended).
Whoever this Tarquin fellow truly was, we decided that we couldn't trust him, and were forced to kill him.
10. Info The Mistake
Pick up Letter / Dallis' Draft Letter and read it.
We learned about 'The Mistake' - a Sourcerer who was once trained by the Seekers, only to turn on them and cause a great deal of death and destruction. This calamity caused the Seekers to fall out of favour with the Divine Order, forcing them to become an underground movement.
11. Get Song Book
Pick up Dusty Tome.
We have found a book of songs in Dallis's cabin aboard the Lady Vengeance.
12. Asked Sing
Tell Malady that you found the book.
*Show her the tome you found.*
The result will be ...
Malady wants us to take control of the ship, using the song that we discovered.
13. Used Song Book
You must first find Dusty Tome from Dallis' cabin, then you can talk to The Figurehead and sing it a song.
*Sing the song from the tome you found belowdecks.*
The result will be ..
Standing before the figurehead, we recited the contents of the book from Dallis's cabin. The ship spoke to us - it possesses the consciousness of a dead elf, whose ancestor tree was chopped down by the Magisters.
13.1. Free Ship
During the conversation with The Figurehead chose:
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*Answer that you are no slaver - you wish for the ship to be free, and hope that it will help you in return.*
The result will be ...
We have chosen to restore free will to the ship. In gratitude, it will take us wherever we need to go.
13.2. Subjugate Ship
During the conversation with The Figurehead chose:
*Tell the ship that it is to do as you command from now on.*
The result will be ...
We have chosen to impose our will over the ship. It will have no choice but to do as it is commanded to.
14. Stayed Ship
Speak with Malady again when you are ready to move forward.
We must inform Malady when we are ready to set sail for Reaper's Coast.
15. Dallis Assault Start
After a shot cutscene, you will be attacked by another ship with Dallis aboard.
Dallis has caught up with us and is boarding the Lady Vengeance with a powerful force of Magisters. We could try to kill Dallis, but if we concentrate on buying Malady some time, she can cast a spell that might save us.
15.1. Dallis Assault End
Yuo have to survive a few rounds rounds and let Malady comple her spell. You will be teleported to the Hall of Echoes. This ending is most likely :-)
Malady completed her spell, and saved us by transporting the entire ship to the Hall of Echoes.
15.2. Defeated Dallis LV
If you managed to defeat Dallis before Malady finished her spell.
We have managed to defeat Dallis in battle.
15.3. Defeated Dallis FTJ LV
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If you managed to defeat Dallis before Malady finished her spell and you also defeated her in Fort Joy.
We have defeated Dallis in battle for the second time. Could it be that her formidable reputation is unearned...?
After completing Lady o' War you will get or will be able to get To the Hall of Echoes.
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Recommendations
You may also be interested in something from the list below.
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In recent months, we're beginning to hear discussion on a subject that hasn't received much attention in the last twenty years: smallpox. This horrible infectious disease that once killed thousands was completely eliminated from the world population in 1978, after over a century of vigorous immunization programs. Its eradication was one of the greatest public health triumphs. However, the threat of smallpox being used as a biological weapon in terrorist attacks has rekindled discussion of the dreaded disorder, and resulted in vaccines in cold storage being prepared for use 'just in case'. Now seems like as good a time as any to reflect on exactly what we've been missing in the last few decades! |
Smallpox (variola) is a contagious, disfiguring and sometimes deadly disease caused by the variola virus. It's believed to have first appeared in northeastern Africa or the Indus Valley of south-central Asia nearly 12,000 years ago. Since then, few other illnesses have had such a profound effect on human health and history. There is evidence that a major smallpox epidemic occurred toward the end of the 18th Egyptian dynasty. Studies of the mummy of Pharaoh Ramses V (d. 1157 BC) indicate that he likely died of smallpox infection. From ancient Egypt, it appears that traders spread the disease to India. Smallpox was brought to the Americas with the arrival of Spanish colonists in the fifteenth and sixteenth centuries. Many historians argue that smallpox infection killed more Aztec and Inca people than the Spanish Conquistadors did. A smallpox epidemic in 1837-38 killed an estimated 20,000 Native Americans, and it is believed by many that an early attempt at biological warfare was made when smallpox-infected blankets were deliberately provided to Native Americans by British General Jeffrey Amherst during the French-Indian War (1754-1763). |
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Woman with Smallpox with vaccinated infant |
The smallpox virus occurs in humans and in some circumstances in monkeys. Particles containing the virus are released into the air when an infected person coughs, sneezes or simply talks. They also may spread through direct contact such as kissing or through contaminated bed linen and clothing. Inhaling a single particle may be enough to cause infection. Because it's contagious, smallpox has the potential to spread rapidly. Unlike anthrax, which is not transmitted from person to person, a smallpox epidemic could conceivably start with a single infected individual. There's no known cure, but a vaccine can help protect against the disease. In fact, an aggressive vaccination program resulted in the complete eradication of the disease from the global population in the mid-1970's. (The last reported case of smallpox occurred on October 26, 1977 in Somalia.) So, enough about the history of the disease, you want to know all the gory little details, don't you? The first symptoms of smallpox usually appear 12 to14 days after you're infected, although the incubation period can range from 7 to 17 days. During this time, you look and feel healthy and can't infect others. Following the incubation period a sudden onset of flu-like symptoms occurs. These symptoms include: Fever A feeling of bodily discomfort (malaise) Headache Severe fatigue (prostration) Severe back pain A few days later, the characteristic smallpox rash appears as flat, red spots (lesions). Within a day or two, these lesions become filled with fluid (vesicles) and then with pus (pustules). The lesions appear first on your face, hands and forearms and later on the trunk of your body. They're especially prominent on the palms of your hands and the soles of your feet. Lesions also develop in the mucous membranes of your nose and mouth. The way the lesions are distributed is a hallmark of smallpox and a primary way of diagnosing the disease. When the pustules erupt, the skin doesn't break, but actually tears away from its underlying layers. The pain can be excruciating. Scabs begin to form 8 to 9 days later and eventually fall off, leaving deep, pitted scars. All lesions in a given area progress at the same rate through these stages. People who don't recover usually die during the second week of illness. Of course, simply receiving a smallpox vaccination would not guarantee immunity to the disease, as the vaccination reactions could be most nasty indeed! Here are just a smattering of the reaction images on the CDC website:
Bet you young people are happy to have been born after 1972, eh? (Old people like me probably still have an indented smallpox vaccination scar on their arm - if not worse!) It's worth reflecting on that scar and imagining a time when that one little pockmark would have been one of hundreds scarring your entire body... if you even survived. The miracles of science, indeed! |
The information above was mercilessly swiped from ACPOnline and UAB
The absolutely hideous modern images were culled from the Centers For Disease Control
and the World Health Organization websites.
The vintage images were culled from the Otis Historical Archives at the National Museum of Health & Medicine.
and the World Health Organization websites.
The vintage images were culled from the Otis Historical Archives at the National Museum of Health & Medicine.
Special thanks to Barbara Turner for the suggestion and the CDC link!